
In Call of Duty: WWII, you’re still free to do that if you wish, but it’s no longer the best option. Past Call of Duty games, particularly Call of Duty 2, followed a similar pattern with weapons in each level: You’d start off with an awesome gun such as the BAR or M1 Garand but eventually, you would run out of ammo and would need to switch to the guns found on dead German soldiers. Particularly when you’re facing enemies with Panzerschrecks or other explosives, your health can go down in a hurry, so it’s crucial that you keep an eye on it and use a health pack when you find a moment to breathe.Ĭall of Duty: Modern Warfare III trailer teases a No Russian reimaginingĭoes Call of Duty: Modern Warfare 2 have Hardcore mode?Ĭall of Duty: Modern Warfare III is official and it’s coming this November Instead of simply waiting for your health to build back up after taking damage, you must use consumable health packs, which can be found scattered throughout levels and are also available from squadmate Robert Zussman. The most obvious change you find in the campaign (but not the multiplayer) of Call of Duty: WWIIis the inclusion of health packs. Here is what you need to know to make your way across the Rhine and defeat the Nazi threat.

In taking the series back to its World War II roots, Sledgehammer crafted a campaign that must be approached with focus and caution. None of that applies to Call of Duty: WWII.

If you find yourself in danger, you can just wait behind a wall while your health automatically regenerates. You move from one building to the next, shooting waves of enemies who die in just a few hits, while you soak up theirs (at least on standard difficulty). Call of Duty’s single-player campaign modes have never been especially difficult.
